CV

My Professional Experience & Skills

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I’m an experienced Technical Designer based in Scotland. I’ve been creating mods for over a decade with a focus on building new gameplay experiences and writing engaging narratives for players to immerse themselves in. I pride myself on my documentation, hosting public-facing documentation for my personal work on my website. I consider myself a fast learner and thrive working within an enthusiastic, fast-paced team to deliver unique and exciting experiences for players to enjoy.

Design

System Design
Technical Design
Quest Design

Scripting

C#
Lua
Papyrus

Experience

Otellino Mods logo

Freelance Technical Designer

March 2025 - Present

Otellino Mods

- Remote

Became a freelance Technical Designer operating under Otellino Mods, releasing my own products within the Fallout, Elder Scrolls and Starfield marketplaces and performing freelance design for various companies including Bethesda Game Studios.

  • Prototyping new systems to 'find the fun' for new content pieces
  • Writing and iterating on narratives
  • Level design and set dressing for new locations, dungeons and player homes
  • Implementation of new quests, characters and art assets
Build A Rocket Boy logo

Senior Technical Designer

November 2021 – March 2025

Build A Rocket Boy

- Remote

Returned to Build A Rocket Boy after Orthrus Studios shut down, to continue working on MindsEye.

  • Assisting in training and leading junior technical designers
  • Working closely with the design team in strike teams to iterate quickly on specific aspects of the game
  • Creating and maintaining living tech spec documents detailing implementations of systems
  • Attending playsessions with game direction and studio executives to gather feedback and iterate on gameplay
Orthrus Studios logo

Design Director

November 2020 – August 2021

Orthrus Studios

- Dundee, United Kingdom

Re-joined Orthrus Studios as Design Director to see Distant Kingdoms through to release in Early Access.

  • Evaluated and re-scoped numerous features to fit within delivery dates
  • Overhauled design documentation to a consistent standard to ensure readability and accuracy
  • Communicated with all project stakeholders to ensure satisfactory delivery of features
Build A Rocket Boy logo

Associate Gameplay Scripter

January 2020 – November 2020

Build A Rocket Boy

- Edinburgh, United Kingdom

Joined Build A Rocket Boy as an Associate Gameplay Scripter to work on MindsEye, an ambitious AAA action game.

  • Prototyping based on requests from the design team prior to passing features on to the code team
  • Implementing new gameplay and missions to given spec
Bethesda Game Studios logo

Designer

February 2018 – November 2021

Bethesda Game Studios

- Remote

Working with Bethesda Game Studios as a freelance Designer in the Creation Club to create official DLC for Fallout 4.

  • Pitching projects to take forward as official content
  • Implementing art assets, quests and game systems via the Bethesda Game Studios Creation Kit
  • Iterating features and functionality in tandem with the Quality Assurance team to improve upon and fix content
Orthrus Studios logo

Game Designer

May 2017 – November 2019

Orthrus Studios

- Dundee, United Kingdom

Founding member of Orthrus Studios, serving as Game Designer on various outsource projects and starting work on our first original IP, Distant Kingdoms.

  • Worked with the programming team to define requirements for a text-based scripting language
  • Designed and balanced various pieces of in-game content via our proprietary Vox scripting language
  • Extensive content design, creating levels, designing and implementing tutorials, events and dialogue
  • Creation of UI wireframes and iteration of game UX

Education

1st Class BA(Hons) Game Design & Production Management

Abertay University

2017