America Rising – A Tale of the Enclave

America Rising – A Tale of the Enclave

Mod (Free) PCXbox

Hugely popular mod for Fallout 4 containing a new multi-hour questline, elaborate scripted sequences and a strong cast of voice-acted characters.

At A Glance

Role

Lead Developer

Tools Used

Creation KitSublime Text 3Adobe PhotoshopAdobe Audition

Duration

6 Months

Release Date

5/2/2017

A spiritual successor to my Fallout: New Vegas mod For The Enclave and my first Fallout 4 mod, America Rising – A Tale of the Enclave sees you work to rally the shattered remnants of the Enclave in a multi-hour adventure seamlessly integrated into Fallout 4. Currently, at Version 1.1.2, I’m working on a large update serving as the definitive version which will overhaul significant aspects of the story and gameplay as a whole. I regularly update the community via the mod’s file pages, and post large updates on my blog.

As the sole developer, I perform multiple roles on this project. Jumping between level design, mission and gameplay scripting and managing voice actors and actresses, it’s been a great way of keeping on top of my skills.

My favourite aspect of this project has without a doubt been the scripting. I set myself the challenge to implement some of the most complex functionality I’ve ever had in one of my projects, and I’m very pleased with the results. It’s led to me having robust quest functionality that can self-correct if the player completes actions in an unexpected order, allowed me to create even larger and more grandiose setpieces and even create a puzzle-minigame element that the player must complete to continue a quest. All the while I’ve been enforcing a strict scripting style guide on myself, and self-documenting all my scripts along the way. I’ve included a sample of the code corresponding to the puzzle on this page. Opening images in new tabs allows you to view them full-size.

Media

Overview of Work

  • Design
    • Performed extensive pre-production designing an engaging main quest, as well as multiple side quests, characters, locations and encounters
    • Assembled over a dozen levels ranging from small interiors to vast exterior world spaces
    • Wrote hundreds of lines of dialogue
    • Implemented numerous custom art assets and audio effects
  • Scripting
    • Used Bethesda Game Studios proprietary Papyrus scripting language to implement numerous missions, encounters and gameplay systems
    • Created a modular and easily expandable wave survival codebase
    • Implemented various complex scenes and cinematics
  • Production
    • Managed a cast of 23 voice actors & created multiple voice-acting documents & scripts, offering direction

Available From

Available on Nexus ModsAvailable on Bethesda.net