
Fallout 4 - The Pint-Sized Slasher
Official DLC for Fallout 4, consisting of a unique quest and unique boss fight, rewarding the player with unique equipment.
At A Glance
Role
Quest Designer
Tools Used
Duration
3 Months
Release Date
12/6/2018
The Pint-Sized Slasher is my first Creation as part of Bethesda Game Studios’ Creation Club. I initially pitched the project because I saw an artist created the Pint-Sized Slasher Outfit and Knife assets, and I realized I had an opportunity to create a fun quest to go along with those assets that contained subtle homages to Fallout 3, where the Pint-Sized Slasher first makes an appearance.
The project saw me working in the Creation Kit (Bethesda Game Studios’ SDK for Fallout 4) as well as scripting in Papyrus (Fallout 4’s text-based scripting language) and collaborating with other Creation Club Creators, balancing the clothing and the weapon, performing mild level design to implement NPCs and quest content, writing and implementing the quest, and scripting a boss fight with unique mechanics.
Additionally I worked alongside a production schedule, submitting an Alpha and Beta prior to delivering the final product while also working with Bethesda Game Studios’ Quality Assurance and internal development pipelines.
Media
Overview of Work
- Pitched the original project to Bethesda Game Studios
- Iterated on the pitch after going through feedback rounds
- Balanced stats for the Pint-Sized Slasher Outfit & Knife
- Implemented weapon modifications for the Pint-Sized Slasher Knife
- Designed and implemented unique gameplay effects for the Outfit & Knife
- Designed and scripted the quest “A Pint-Sized Problem” that culminates in the player acquiring the equipment
- Designed and scripted unique mechanics for the fight against the Pint-Sized Slasher to serve as an interesting boss fight, wherein when certain conditions are completed the Pint-Sized Slasher will vanish in a cloud of confetti, the position behind the player is calculated, and the Pint-Sized Slasher will re-appear there, ambushing them.
- Wrote and implemented a first pass of all letters, notes and terminal entries
- Iterated on and fixed bugs as reported by Bethesda Game Studios Quality Assurance



